WIP of a project started in December 2016. The Character was a sculpted 90% inside Maya2017, using the sculpting tools Autodesk introduced to the software a few years ago. Then Zbrush for small fixes and details.
XGen for hair
Rendered in Arnold (default Ai material with some glossiness)
original photo by Chris Davis @ChrisDavis chris@chrisdavisstudio.com
model : Adam Cowie
Cheers
1st image Reference, 2nd Render 3rd Maya viewport
Cheers

reference
original photo by Chris Davis @ChrisDavis chris@chrisdavisstudio.com
model : Adam Cowie