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Autumn- Work in progress

Hi everyone, 
I started this project a few weeks ago and I have been sharing updates on this model from the blocking stages to an early lookdev test. 
here are the 3 updates done so far. which as I have reached a mid point with the progress for this project, I thought it would be cool to share also the latest updates in my artstation. 
*Detail sculpt and textures are currently done by hand in zbrush, not using other high frequency maps...at least for now. 
for those interested in following more of these updates: 
insta @aldomartinezcalz 
https://www.facebook.com/AldoKromnzArt

final work below
https://www.artstation.com/artwork/4bbJbn

WIP 03
latest udpate.
testing a rough polypainting map from zbrush
first pass, eyelashes and peachfuzz with xgen
first pass shader

WIP 03
latest udpate.
testing a rough polypainting map from zbrush
first pass, eyelashes and peachfuzz with xgen
first pass shader

wip 02
did a first Over all high resolution detail sculpt
-updated the lighting 
I did not have much time, so I took some screenshots with my phone and posted these :P

wip 02
did a first Over all high resolution detail sculpt
-updated the lighting
I did not have much time, so I took some screenshots with my phone and posted these :P

wip 02
did a first Over all high resolution detail sculpt
-updated the lighting 
I did not have much time, so I took some screenshots with my phone and posted these :P

wip 02
did a first Over all high resolution detail sculpt
-updated the lighting
I did not have much time, so I took some screenshots with my phone and posted these :P

first blocking pass, posing and light test

first blocking pass, posing and light test

current shader, is almost the default AI S Standard one from arnold, So far, only changed the SS to Randomwalk type, with .631 scale and the overall spec. roughness to .378 then plugged the polypaint into the SScol.
its not final at all! much work left.

current shader, is almost the default AI S Standard one from arnold, So far, only changed the SS to Randomwalk type, with .631 scale and the overall spec. roughness to .378 then plugged the polypaint into the SScol.
its not final at all! much work left.

polypaint, from zbrush...very basic done quickly with a big soft brush.

polypaint, from zbrush...very basic done quickly with a big soft brush.